costoried

A geek view of table top pen and paper gaming and how it could be changing.

Friday, September 09, 2005

What is D&D's Core Story?

A recent discussion in the Indie forums and blogs is around the assumption that "a game that lacks a core story invariably acquires D&D's core story." The talented and thought provoking Bankuei defines the core D&D story along the following lines:

  1. All these games assume a party of characters
  2. Philosophical/Political Splats (draw the lines and watch people take sides)
  3. Character removal from play is featured heavily (almost always by violent means)
  4. The party is supposed to stick together, despite irreconcilable differences
  5. Character change is hard, rare, or unsupported by the system- therefore, you have characters who disagree, can't change their views, and can't leave each other's presence, who solve problems primarily by violence...
  6. Reward is by character improvement alone- so players are reluctant to give up their characters for new or different ones